Careers

Build the strategy game you've always wanted to play.

We're a small team with a big game in development. Everyone here shapes what players see, and everyone plays what we make. If that sounds like you, read on.

Fully remotePart-time

Miniature soldiers and a trebuchet on a dark relief map lit by a lamp

Why Rebellion

Real work on a real game.

Every role is fully remote and part-time. Work from wherever you do your best work, on hours that fit around your life.

Your work ships

No layers between you and the player. What you build, draw or launch goes straight into Beyond the King's Words and in front of the people who play it.

Craft over shortcuts

We build our own technology, test what we make and finish what we start. You'll have the time and the tools to do your best work.

Players at the centre

Every role here exists to make the game better for the person playing it. That is the question every decision answers to.

Open roles

Four seats at the table.

Marketing

Marketing Lead: Steam and Online

Take Beyond the King's Words from a game strategy fans haven't heard of to one they're counting down to. You'll own how players find us, from the Steam page to the last wishlist before launch.

Fully remotePart-timeSteamOnline marketingAI toolsCommunity

What you'll do

  • Build and run our Steam presence: store page, capsules, tags, wishlist campaigns, festivals and launch.
  • Plan and run online campaigns across social platforms, video and streaming, and paid channels.
  • Work with creators, streamers and press who cover strategy and history games.
  • Use AI tools to produce, test and adapt content at speed, and to read audience and campaign data.
  • Measure everything, and turn what you learn into the next campaign.

What you bring

  • A proven record marketing games on Steam, ideally a PC strategy or simulation title.
  • Hands-on online marketing: social, video, influencer and paid acquisition.
  • Deep, practical knowledge of the AI landscape and AI-powered marketing tools.
  • Comfort with data: you set targets, read the numbers and change course.

Nice to have

  • Experience with Steam Next Fest, publisher sales or a full launch cycle.
  • Experience running player communities on Discord, Reddit or similar.

Data

Game Data Architect

Design how we understand our players. You'll build the data foundation behind the game and the business, mine it for insight, and turn that insight into better design and sustainable revenue.

Fully remotePart-timeData architectureData miningMonetizationAnalytics

What you'll do

  • Design the data architecture: gameplay telemetry, store and marketing data, pipelines and the warehouse they land in.
  • Mine player behaviour to find where people get stuck, what they love and why they come back.
  • Build segmentation, funnels and retention models that design and marketing teams use every week.
  • Turn data into revenue: pricing, discounts, bundles, DLC and conversion strategy.
  • Keep player data private, secure and handled to the standard players deserve.

What you bring

  • Experience designing data systems end to end, from event schema to dashboard.
  • Strong SQL and Python, and a modern cloud data stack.
  • Data mining and statistical modelling you have used to change real decisions.
  • A track record of data-driven monetization, in games or digital products.

Nice to have

  • Game analytics experience, especially on Steam or PC.
  • Machine learning for prediction or recommendation.

Art

2D/3D Artist (Blender)

Give our world its look, from the soldiers marching across the campaign map to the wooden pieces on the War Room table. You'll model, texture and illustrate across 2D and 3D.

Fully remotePart-timeBlender3D modelling2D artAI-assisted tools

What you'll do

  • Model game-ready characters, units, buildings and props in Blender.
  • Texture and finish assets for a real-time engine, and keep them readable at strategy-map distance.
  • Create 2D art: illustrations, icons, UI pieces and marketing visuals.
  • Use AI-assisted tools to explore ideas, speed up production and lift the quality bar.

What you bring

  • Strong Blender skills: modelling, UVs and clean, game-ready topology.
  • A portfolio covering both 2D and 3D work.
  • Fluency with AI-assisted art tools, used with a clear artistic eye.
  • A feel for medieval and historical subjects, and for colour and light.

Nice to have

  • Rigging and animation for characters and mounts.
  • PBR texturing and shader work.

Engineering

Game Developer (Godot, Unity or Unreal)

Build the systems that make our kingdom feel alive: the council, the economy, the armies and the world they move through. Our current title runs on Godot 4, and we welcome strong developers from Unity and Unreal too.

Fully remotePart-timeGodotUnityUnreal EngineGameplay systems

What you'll do

  • Design and build gameplay systems: simulation, AI behaviour, economy, combat and UI.
  • Work on the living 3D campaign map: rendering, performance and tools.
  • Write clean, tested code that keeps the game fair, fast and stable.
  • Work closely with design and art to turn ideas into something fun to play.

What you bring

  • Shipped or substantial work in Godot, Unity or Unreal Engine.
  • Strong programming in GDScript, C#, C++ or similar.
  • Experience with gameplay or simulation systems, and the habit of testing your work.
  • A love of strategy games and an opinion on what makes them great.

Nice to have

  • Shaders, terrain or large-world rendering.
  • Experience moving between engines, or with Godot specifically.

How to apply

Send us your best work.

No cover-letter formalities needed. Show us what you've made and tell us why this game. Don't see your role? Write to us anyway.

jobs@rebellion-studio.com

In your email, include:

  1. The role in the subject line
  2. Your CV or a short summary of your experience
  3. A portfolio, showreel, code or campaign examples