Join us

Take a seat at the table.

Play the game early, help us build it, or just say hello. Every road in starts here.

A flag pin and a peg joined by orange thread across an old map

The playtest circle

Play it first. Shape what comes next.

We build with players, not just for them. Playtesters get early builds of Beyond the King's Words and a direct line to the people making it.

  • Early builds as each chapter comes together.
  • Short feedback rounds after each build. We read every note.
  • A changelog that tells you what we changed because of you.

Send us a missive

Ask to join by email

playtest@rebellion-studio.com

Tell us three things:

  1. Your name, or what you'd like us to call you
  2. The strategy games you have played most
  3. Your platform: Windows, macOS or Linux

We add players in small groups so we can listen properly, and we'll reply when a seat opens.

Work with us

Who we're looking for.

We're small on purpose, so every person shapes the game. If you care about making the best game for players and one of these sounds like you, send us your work.

Writing

Narrative designer

Write court intrigue that players remember, in branching scenes that stay coherent across a sixty-year reign.

  • Sharp, period-flavoured prose that still reads quickly
  • Comfort designing choices with real trade-offs
  • A love of character-driven strategy games

Engineering

Gameplay programmer

Build the simulation behind the council, the economy and the war, and keep it fair, fast and fully tested.

  • Godot 4 and typed GDScript, or the drive to learn them fast
  • You write the test before you trust the formula
  • Care for determinism and clean save data

Art

Environment and map artist

Help our 3D campaign map stand beside the best-looking strategy games: terrain, water, fields, towns and light.

  • Terrain and landscape work in a real-time engine
  • A strong eye for colour and readability at a distance
  • Comfort with shaders, or a wish to learn

Community

Community and playtest lead

Run the playtest circle, turn player feedback into clear priorities, and tell our story as we build.

  • Experience running a game community or test group
  • Clear, warm writing
  • You play strategy games and know their players

Send a short note and links to your work. No cover-letter formalities needed.

jobs@rebellion-studio.com

Contact

Say hello.

General

Questions, ideas, or just to tell us what you'd want from a medieval strategy game.

hello@rebellion-studio.com

Press

Screenshots, art and interviews about Beyond the King's Words.

press@rebellion-studio.com

Partners

Publishing, platforms and collaborations.

partners@rebellion-studio.com